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Silent Hill 1 and 2 were frightening, as were the early Resident Evil games, with Resident Evil 4 winning all the prizes.

Dead Space has its moments, as does Manhunt. With games like Manhunt, it is probably the sheer violence. With Slender the 3D versions , it is the creepy feeling of being followed.

With the Resident evil games, it is the silent arena that makes those scary moments more shocking. Plus, most of the Resident evil games put you against increasingly difficult foes with increasingly less ammo.

Silent hill 1 and 2 were the scariest, due in part to the difficult the handle controls, the feeling of isolation, the very scary noises and music, and the general lack of visibility.

Other games have tried to recreate this by not allowing the user to see the floor, but it does not recreate what Silent Hill 1 and 2 managed to achieve.

But, it always seems to be the ones that show you too much that are the biggest losers. Even with a point-and-click game, if you are only shown a quick flash of possible something, then it is better than the severed head in the paper basket.

The popup scary pranks in the games are okay, but they become tired for the more hardcore horror gamer.

It is the ones that tease you more that are the best, such as if you click on a photo to have a closer look, and you think you see the little girl in the picture blink.

Some images in games on this website might be disturbing for you. Because schools are blocking access to flash gaming sites I decided to start experiment project with https: Unblocked Games - central, which hopefully avoids school servers restrictions.

All graphics, games, and other multimedia are copyrighted to their respective owners and authors. The curse is about to claim yet another victim.

Are you brave enough to leave your own name? Buried Things, you need to pay the price of your terrible actions or finish the job. Most Popular Horror Games.

The House 2 This game has a lot of the visuals and audio elements of mainstream horror games. You must also use those in order to decend to a lower floor.

Later levels add touches such as a ski slope you must ascend while avoiding the enemies. Hitting them from below will put them out of action.

Cosmic Avenger is a arcade game developed and published by Universal. Legacy Cosmic Avenger was ported to the ColecoVision video game console. Wes Hupp holds the official record for this game with , points on November 17, Reception Mark Bussler from Classic Game Room notes that Cosmic Avenger is the first continuous horizontal side-scrolling space shooter though it is The title character, Mr.

Do a circus clown , is constantly chased by red monsters resembling small dinosaurs, and the player loses a life if Mr. Do is caught by one.

The game is over when the last life is lost. Cherries are distributed throughout the level in groups of eight. Do collects eight cherries in a row without Make Trax is a maze game similar to Sega's Head On and Namco's Pac-Man, in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage.

Two fish — one yellow, the You must destroy all aliens and a special monster that sometimes appears on the screen.

Bagle will then dive bomb the player. Bagle can be destroyed after one hit, as he's really only faster and bigger than the smaller aliens.

Game Play Fight the three types of aliens that Gameplay Try to hit the mouse with a hammer when it comes out from one of the holes in the wall.

The mouse will try to get from its hole to the cheese on the other side of the house. Description While the first Tron arcade game had several mini-games Gridbugs, Light Cycles, entering the MCP cone and Digital tanks , Discs of Tron is inspired by the Jai alai sequence in the original film in which Kevin Flynn is forced to play against Crom, leading to Crom being "derezzed" by Sark.

Tron is also introduced later, as Flynn witnesses him competing against and defeating four of the MCP's The main innovation of Colony 7 was its extended weaponry arsenal.

This gave the player the choice to change between several different weapons, with each one needing to be purchased separately as microtransactions through the arcade coin slot.

It is a platform game in which the player must guide an onscreen marble through six courses, populated with obstacles and enemies, within a time limit.

The player controls the marble by using a trackball. Marble Madness is known for using innovative game technologies. It was Atari's first to use the Atari System 1 hardware and to be programmed in the C programming language.

The game was also one It is the world's first full-body-experience video game. In the game, the player controls a motorcycle against time and other computer-controlled bikes.

It was one of the first arcade games to use bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates.

The game was also built into some versions of the Sega Master System. The title is derived from when It is based on the Walt Disney Productions motion picture Tron released in the same year.

The game consists of four subgames inspired by the events of the science fiction film. It features some characters and equipment seen in the film, e.

The game earned more than the film's initial release. Arcade cabinet Tron was distributed in three types If there are too many enemies on the screen, use the time warp to slow all your foes down.

The player guides young Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him. In Food Fight, the player controls a young boy named Charley Chuck.

The object of the game is to eat an ice cream cone located on the opposite side of an open playfield. The ice cream is slowly melting, and must be consumed before it melts completely Prevent enemies from building bases.

Game Introduction The game is viewed through a three-inch tall slit in the front of the cabinet. The blue colored objects your ship and enemy ships , appear to float at the top level of the terrain.

The filters used for the 3-D effect make the layers appear about three inches apart from each other.

Game Play You thrust and fire like Asteroids, but you can also "laser" the enemies Defend your fuel tanks from walking machines who fire missiles into the air.

The game has a voice simulation. As it was created in , the quality of the voice is not all that great but for the time it was an innovative attempt to stand out.

Taito licensed the game and released it as Sub Hunter in Japan. The game, which uses a black-and-white CRT display, presents the player with a cut-away view of a section of ocean, on the surface of which is a destroyer with submarines passing beneath it.

The player drops depth charges up to six at a time to destroy the submarines and moves the ship back and forth in order to The game contains some voice simulation.

You maneuver your man around the maze with a four-directional joystick. Two push-button controls are used for your shoveling action: The maze format changes with every round played.

It is the first video game with a jumping character predating Donkey Kong by 3 years , which by some definitions could make it the first platform game.

The player controls a frog on lilypads and attempts to catch with the frog's tongue and while jumping various insects butterflies and dragonflies worth different amounts of points in a set amount of time.

Frogs is one of the first arcade games to Do's Wild Ride is the third game in Universal's Mr. Coaster and did not involve Mr. As the cars and eventually other objects speed around the track, you must escape by using a super speed button, or by climbing up small ladders scattered about the track.

Two icons at the end of the level range from It is one of the few video games that features the ragtime piece, Maple Leaf Rag by Scott Joplin as the game background music.

Gameplay The player controls Domino Man, a bespectacled, balding artist wearing a beat-up turtleneck sweater and sporting a mustache.

The player attempts to set up a number of giant dominoes across the screen. The main goal of Domino Man is to set up a domino on every site marked by a black dot.

Enclose the dots to change them to fruit for more points or release traps to crush the monsters or use your power ball to eliminate them.

Cheats Throw your powerball in a narrow space so it will bounce more. The more bounces it completes before hitting a It was licensed to Williams for distribution in North America.

Moon Patrol was an early side-scrolling shooter and is widely credited for the introduction of parallax scrolling in side-scrolling video games though one article in Games Radar argues that the graphics in the game Defender would count.

The player takes the role of a Luna City police officer assigned to Sector It was a sequel to the hit arcade game Berzerk. Frenzy followed the basic paradigm set by Berzerk: The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room.

The game has no end other than the player losing all of his or her lives. The player has a gun with which to shoot the robots, and simple It was also known as Jungle King in early releases.

The player controls a jungle explorer who sports a pith helmet and a safari suit. The player must rescue his girl from a tribe of hungry cannibals.

To do this, he must swing from vine to vine, survive a crocodile-infested river, jump or duck falling rocks rolling downhill, and release the girl before she "takes a dip" in This space shooter game, which was similar to the monochrome Star Castle, was notable for its color vector graphics, and for allowing cooperative as well as competitive multiplayer gameplay.

It is also the only four-player vector game ever made. Players pilot a space ship around the playfield space and must destroy alien drones.

The ultimate goal is to evade and destroy the Eliminator, Objective The player is an eye traveling through a maze.

The goal is to shoot all the dots to advance to next level. Computer eyes chase and try to shoot at the player. Shooting a computer eye will earn points and remove it from the level, but it will reappear a short time later.

Being shot by a computer eye is fatal. As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player.

Your paddle must rebound the ball to make it hit hte blocks which look like football helmets. Game Play After the mother ship is hit four times a refueling ship comes across the screen that you must thrust up and dock with.

You have to avoid all the "stars" while doing so and hit precisely at the docking point. You only get one chance at the passing refueling ship. The game then goes back to the first Arcade In , Irem developed an arcade conversion of Lode Runner.

It contained 24 remixed levels from the original levels. Gameplay Basics The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player.

After collecting all the gold, the player must travel to the top of the screen to reach the next level. There are levels in the game which Gameplay In the game, the player controls Flicky, a flightless bird who has to save Some sources claim that Japanese electronics company Ikegami Tsushinki also worked on the development of Zaxxon.

The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities missiles, enemy gunfire, etc.

The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by Two players can play competively, each trying to sink the other's fleet or sub.

The cabinet has a vertical devider allowing each player to only see their side of the video screen, although an onlooker standing behind the game could see both sides.

Each player's half of the screen is sub-divided into three sections. The top of the Each team in the game consists of two players, including a goaltender.

The game takes an overhead view of the rink. At the end of each game, an ice resurfacer is seen cleaning the ice. Gameplay Hat Trick features a two-on-two version of ice hockey.

The player controls both hockey players at the same time, with each up and down movement of the joystick also moving the goaltender across his goal line.

He must remember to recharge his flamethrower and jetpack by collecting gems. Search the history of over billion web pages on the Internet.

Defender is an arcade video game developed and released by Williams Electronics in February Astro Blaster is a shoot 'em up arcade game released by Sega in Berzerk is a multi-directional shooter video arcade game, released in by Stern Electronics of Chicago.

Bagman is a platform arcade game released by Valadon Automation in

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Apparently, hunting down aliens or genetic mutations is no longer a subject for scary games, and is just used as an excuse for another action game.

There have been some scary games in the past. Silent Hill 1 and 2 were frightening, as were the early Resident Evil games, with Resident Evil 4 winning all the prizes.

Dead Space has its moments, as does Manhunt. With games like Manhunt, it is probably the sheer violence. With Slender the 3D versions , it is the creepy feeling of being followed.

With the Resident evil games, it is the silent arena that makes those scary moments more shocking. Plus, most of the Resident evil games put you against increasingly difficult foes with increasingly less ammo.

Silent hill 1 and 2 were the scariest, due in part to the difficult the handle controls, the feeling of isolation, the very scary noises and music, and the general lack of visibility.

Other games have tried to recreate this by not allowing the user to see the floor, but it does not recreate what Silent Hill 1 and 2 managed to achieve.

But, it always seems to be the ones that show you too much that are the biggest losers. Even with a point-and-click game, if you are only shown a quick flash of possible something, then it is better than the severed head in the paper basket.

The popup scary pranks in the games are okay, but they become tired for the more hardcore horror gamer. It is the ones that tease you more that are the best, such as if you click on a photo to have a closer look, and you think you see the little girl in the picture blink.

Some images in games on this website might be disturbing for you. Because schools are blocking access to flash gaming sites I decided to start experiment project with https: Unblocked Games - central, which hopefully avoids school servers restrictions.

All graphics, games, and other multimedia are copyrighted to their respective owners and authors. The curse is about to claim yet another victim.

Are you brave enough to leave your own name? Buried Things, you need to pay the price of your terrible actions or finish the job. Gameplay The game features digital voice samples.

In all rooms, players must find the three The player controls a ship bearing a resemblance to the Battlestar Galactica which can fire and move left or right.

The player must continuously monitor the onscreen temperature and fuel gauges; if the ship overheats, its weapon is disabled, and if it is depleted of fuel, the vessel itself explodes.

The player must battle through waves of enemies, which attack with varied formations and flight patterns. When a wave is The player controls a green stick man.

Using a joystick and a firing button that activates a laser-like weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character.

A player can be killed by being shot, by running into a robot or an exploding robot, coming into contact with the electrified walls of the maze itself, or by being touched Using the two-way directional joystick and the button for flapping the ostrich's wings, the player flies the knight amidst the floating rock platforms and above pools of lava; when maneuvering off the screen to either side, the player will continue its path reappearing from the opposite side.

The rate at which the player repeatedly presses the It was also licensed to Stern for U. Gameplay The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the Here, you control a ship through a human's body while shooting viruses.

It was designed and programmed by Andy Thomason. Gameplay The mission of the game is to finish the six tables levels by shooting enemies.

Through all six tables, build up your bonus by blowing-up the fuel tanks. Avoid and destroy the floating mines.

Exploding sharks appear as well as the destroyers. Internet Arcade , K Internet Arcade: Jump on generators to send out disrupters and kill robots.

Game Play Five level vertically scrolling platformer. Climb around a lattice of conduits while avoiding robots. Kill robots by jumping on generators and sending out disrupters.

Each generator has a limited number of disrupter shots. Normal robots can become super robots by passing through generators. Super robots can only be destroyed West Bank is a clone of the game, released on several platforms.

Game description The player assumes the part of an Old West sheriff who must protect a bank and its customers from masked robbers. The layout of the bank is implicitly a circle with twelve numbered doors and the player in the center.

The player can rotate to the left or right and view three doors at a time. The doors will open to reveal a customer Gameplay The player assumes the role of Indiana Jones as he infiltrates the lair of the evil It was developed by Tim Stryker.

Summary The player is the commander of an intergalactic race of mutant humans. Their mode of transport is a tank and its turret is controlled independently.

This allows the player to move in one direction while shooting in another. Their mission is to guard various space outposts from hordes of incoming enemy ships.

Each level will have several outposts all The game was a sophisticated sports game for its time, displaying the playfield using multiple camera angles, including a close-up shot of the batter and pitcher, and giving players the option of selecting relief pitchers or pinch hitters, while an umpire looks on attentively to make the game calls.

The game became very popular in Japanese arcades when Do not trap yourself or you die. If the queen bee comes into the maze, she will move the walls and lay eggs.

Eat the eggs to become energized before they hatch into more bees. When you are energized you can kill bees, which is just as good as trapping them.

Do not touch a bee otherwise because they will kill you. The game is a 3D shooter set in outer space and is a quasi-sequel to Robotron: The objective is to shoot enemies and avoid obstacles in twenty differently-goaled levels in order to reach paradise.

The game had advanced graphics at the time of release, that used scaled sprites to display the impression of three dimensional worlds and asteroid fields.

Story According to the opening demo: It has the distinction of being the first video game with a bonus round. The goal of the game is to shoot at targets, while carefully avoiding running out of bullets.

Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items.

If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player.

Sometimes two extra bulls enter the ring to make things more interesting. Although commonly mistaken as a bootleg version, the game is officially licensed for non-US markets[1] and is based on different hardware.

The game retains all of the gameplay elements of Donkey Kong, but has all of the graphics redrawn and re-colorized.

The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo".

The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle.

Paperboy was innovative for its theme and novel controls. The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective or oblique projection view.

The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' It is a 2D action game with puzzle elements that uses "isometric" graphics to create a pseudo-3D effect, and serves as a precursor to the isometric platformer genre.

The object is to change the color of every cube in a pyramid by making the on-screen character hop on top of the cube while avoiding obstacles and enemies.

Players use a joystick to control the character. The game was conceived by You can jump between floors using springboards, which gives you an advantage over your enemies, who must use ladders to climb between floors.

You must also use those in order to decend to a lower floor. Later levels add touches such as a ski slope you must ascend while avoiding the enemies.

Hitting them from below will put them out of action. Cosmic Avenger is a arcade game developed and published by Universal. Legacy Cosmic Avenger was ported to the ColecoVision video game console.

Wes Hupp holds the official record for this game with , points on November 17, Reception Mark Bussler from Classic Game Room notes that Cosmic Avenger is the first continuous horizontal side-scrolling space shooter though it is The title character, Mr.

Do a circus clown , is constantly chased by red monsters resembling small dinosaurs, and the player loses a life if Mr. Do is caught by one. The game is over when the last life is lost.

Cherries are distributed throughout the level in groups of eight. Do collects eight cherries in a row without Make Trax is a maze game similar to Sega's Head On and Namco's Pac-Man, in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage.

Two fish — one yellow, the You must destroy all aliens and a special monster that sometimes appears on the screen. Bagle will then dive bomb the player.

Bagle can be destroyed after one hit, as he's really only faster and bigger than the smaller aliens. Game Play Fight the three types of aliens that Gameplay Try to hit the mouse with a hammer when it comes out from one of the holes in the wall.

The mouse will try to get from its hole to the cheese on the other side of the house. Description While the first Tron arcade game had several mini-games Gridbugs, Light Cycles, entering the MCP cone and Digital tanks , Discs of Tron is inspired by the Jai alai sequence in the original film in which Kevin Flynn is forced to play against Crom, leading to Crom being "derezzed" by Sark.

Tron is also introduced later, as Flynn witnesses him competing against and defeating four of the MCP's The main innovation of Colony 7 was its extended weaponry arsenal.

This gave the player the choice to change between several different weapons, with each one needing to be purchased separately as microtransactions through the arcade coin slot.

It is a platform game in which the player must guide an onscreen marble through six courses, populated with obstacles and enemies, within a time limit.

The player controls the marble by using a trackball. Marble Madness is known for using innovative game technologies.

It was Atari's first to use the Atari System 1 hardware and to be programmed in the C programming language. The game was also one It is the world's first full-body-experience video game.

In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates.

The game was also built into some versions of the Sega Master System. The title is derived from when It is based on the Walt Disney Productions motion picture Tron released in the same year.

The game consists of four subgames inspired by the events of the science fiction film. It features some characters and equipment seen in the film, e.

The game earned more than the film's initial release. Arcade cabinet Tron was distributed in three types If there are too many enemies on the screen, use the time warp to slow all your foes down.

The player guides young Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him.

In Food Fight, the player controls a young boy named Charley Chuck. The object of the game is to eat an ice cream cone located on the opposite side of an open playfield.

The ice cream is slowly melting, and must be consumed before it melts completely Prevent enemies from building bases. Game Introduction The game is viewed through a three-inch tall slit in the front of the cabinet.

The blue colored objects your ship and enemy ships , appear to float at the top level of the terrain. The filters used for the 3-D effect make the layers appear about three inches apart from each other.

Game Play You thrust and fire like Asteroids, but you can also "laser" the enemies Defend your fuel tanks from walking machines who fire missiles into the air.

The game has a voice simulation. As it was created in , the quality of the voice is not all that great but for the time it was an innovative attempt to stand out.

Taito licensed the game and released it as Sub Hunter in Japan. The game, which uses a black-and-white CRT display, presents the player with a cut-away view of a section of ocean, on the surface of which is a destroyer with submarines passing beneath it.

The player drops depth charges up to six at a time to destroy the submarines and moves the ship back and forth in order to

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