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Hand formed with four Pongs and the eyes pair of East wind. Only bamboo is used no other simples , scoring extra points clean hand.

A high scoring hand formed using only circles, known as a pure hand. Hand is made of Chows, Pongs and the eyes of circles.

Most players include table variations in their games, of which some non-standard are included. The hands of seven different pairs and 13 orphans are examples which do not have four melds and the eyes.

They are described in more detail below. The player may forfeit points to the other players. Another potential penalty is the player who called out the false mahjong must play the rest of the hand with their tiles face up on the table so other players can see them open hand.

If the dealer wins the hand, they will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match.

An extra hand is also played if there is no winner. When there is no winner it is known as a "goulash hand".

Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one.

If there are two or three goulash hands in a row then the winner would collect a considerable number of points from each player on top of their scoring hand.

Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more.

As table rules add a large amount flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in a goulash hand.

This puts a maximum estimated limit on the game duration and provides some amount of predictability.

Players may agree on table rules if the pace of the game is brisk or leisurely. For brisk games players may agree that a couple seconds after a discard are allowed for a "window of opportunity" before the next player picks up from the wall.

Usually it is agreed once the next player has waited the duration of the "window of opportunity" and draws a tile from the wall, the previous discard is lost and cannot be claimed.

Old Hong Kong scoring is relatively simple. There is only one winner or if there is a draw the hand is replayed. The winner must have a legal hand that meets the minimum faan points agreed to in advance not including any bonus points.

Only the winner scores, the other players pay the winner various sums. After each hand ends, the winner counts all of his or her faan points.

A concealed meld is one that contains no tiles stolen from another players discard. A concealed hand is one made up of only concealed melds.

Many variations distinguish between a concealed hand winning from the wall and a semi concealed hand the last tile is a stolen discard.

In most mahjong variations having a concealed hand can be valuable in scoring. Concealed hands only the case with a few limit hands or half-limit hands thirteen orphans, heavenly gates, four concealed pongs as well as a complete hand seven pairs and over several melds three concealed pongs.

A winning hand must include an agreed minimum amount of faan value often 3. Some examples of scoring include:. The losers pay the winning player points based on several criteria and depending on whether the game is for fun or for money.

How points are reckoned is agreed by players beforehand. For example, they can keep a tally, exchange chips or pay one another with money.

The faan value of a hand is converted into base points which are then used to calculate the points the losers pay the winner.

The table is progressive, doubling the number of base points when reaching a certain faan point target.

This table is based on play where 3 faan is the minimum needed in order to win with a legal hand. If a player has 3 faan then his hand is worth one base point.

A winning hand with 9 faan is worth four base points. Losing players must give the winning player the value of these base points. The following special cases result in doubled base points:.

If two of these criteria apply to any player, he must double and then redouble the points owed to the winner. Hong Kong Mahjong is essentially a payment system of doubling and redoubling where winning from the wall adds great value to the final payment and where the dealer is highly rewarded or penalised if he or she wins or loses.

In Hong Kong Mahjong there are a series of "limit hands". These are exceptional hands, difficult to obtain and are very valuable in point scoring.

As many table rules put a limit on the amount of points a winners hand can score, full limit hands score that maximum. Table rules dictate if these rare and special hands are allowed, which ones, and the limit for scoring.

A common scoring limit is 64 points, which is the highest base points doubled twice. A winner receives the scoring limit from each player without any doubling.

Some limit hands by necessity must be completely concealed not discards used or semi-concealed the only discard used is the one needed to go mahjong.

This includes the 13 orphans, 4 concealed pongs, heavenly hand and earthly hand. It is usually expected that the heavenly gates hand be concealed or semi-concealed.

As for the dragon limit hands and the great winds, table rules dictate if the hand must be concealed or not. Some table rules claim that a semi-concealed hand winning from a discard scores a half-limit.

Some groups also play with the "great Flowers" rule. If a player picks up all four Flowers and all four Seasons during their hand, they instantly win the hand and receive the maximum points from all of the players.

This is exceptionally rare. Variations may have far more complicated scoring systems, add or remove tiles, and include far more scoring elements and limit hands.

In many places, players often observe one version and are either unaware of other variations or claim that different versions are incorrect.

Many variations today differ only by scoring:. Three-player Mahjong or 3- ka is a simplified three-person Mahjong that involves hands of 13 tiles with a total of 84 tiles on the table and may use jokers depending on the variation.

Any rule set can be adapted for three players; however, this is far more common and accepted in Japan, Korea, Malaysia and the Philippines.

It usually eliminates one suit entirely, or tiles in one suit leaving only the terminals. It needs fewer people to start a game and the turnaround time of a game is short—hence, it is considered a fast game.

In some versions there is a jackpot for winning in which whoever accumulates a point of 10 is considered to hit the jackpot or whoever scores three hidden hands first.

The Malaysian and Korean versions drop one wind and may include a seat dragon. Mahjong tables are square and small enough to be within arms-length of all equipment.

The edges are raised to prevent tiles from sliding off and the surface is covered in felt to limit wear on the tiles.

Automatic dealing tables are available, often used for high stakes playing and tournaments, are able to shuffle tiles, build walls, and randomize dice.

It is an elaborate device built into a table which uses two alternating sets of tiles. It prepares one wall while the players play one hand. After the hand is finished the tiles are dropped into the table and a new wall raises upwards.

In theory the table should avoid cheating by stacking the deck and or using loaded dice. There are variations that feature specific use of tiles.

Some three-player versions remove the North Wind and one Chinese provincial version has no honors. Korean Mahjong removes the bamboo suit or at least its numbers 2—8 so that terminals can be used.

Japanese Mahjong rarely uses Flowers or Seasons. Some players accept wild cards when playing Mahjong. The wild cards are decided at the beginning of the game.

The wild card can be the next tile after spreading tiles to all players or separately decided by a dice toss.

Wild cards are not allowed to be discarded and can replace any tiles in Chows. Wildcards cannot replace any tiles in Pongs and Kongs. For example, if a character 4 taken out, then character 4 and the next number 5 can be used as wild cards in this round When the tile showed, the tiles of the same pattern left only 3, so the next tile in the suit will be used as wild cards as well, adding to 7 wild cards for 4 players.

Also, if a tile numbered 9 is chosen, then the number 9 and 1 are wild cards. A feature of several variations of Mahjong, most notably in American mahjong, is the notion of some number of Joker tiles.

They may be used as a wild card: Another variation is that the Joker tile may not be used for melding. Depending on the variation, a player may replace a Joker tile that is part of an exposed meld belonging to any player with the tile it represents.

Rules governing discarding Joker tiles also exist; some variations permit the Joker tile to take on the identity of any tile, and others only permit the Joker tile to take on the identity of the previously discarded tile or the absence of a tile, if it is the first discard.

Joker tiles may or may not affect scoring, depending on the variation. Some special hands may require the use of Joker tiles for example, to represent a "fifth tile" of a certain suited or honor tile.

Japanese rule sets discourage the use of Flowers and Seasons. In Singapore and Malaysia an extra set of bonus tiles of four animals are used.

The rule set includes a unique function in that players who get two specific animals get a one-time immediate payout from all players. In Taiwanese Mahjong, getting all eight Flowers and Seasons constitutes an automatic win of the hand and specific payout from all players.

Four of the flower tiles represent the four noble plants of Confucian reckoning:. These animal tiles are used in Thailand, Malaysia, Singapore and local variations.

They represent the cat , mouse , rooster and centipede. Like flower tiles, they also function as bonus tiles.

However, as they have no corresponding seat position, any player who draws one of these gets a bonus point. Depending on the variation, two or three dice are usually used to decide what part of the wall to start dealing from.

They are six-sided dice, traditionally but not necessarily Chinese dice with red one and four pips. The dealer marker is a round or square object that the dealer places to the side to remind players who the dealer is.

The wind marker may be used which indicates the current prevailing wind. In some cases the dealer marker and the wind marker are represented by one large marker, usually a small wheel where one can swivel the outer circle to indicate the prevailing wind which the dealer holds onto , a cube with the four winds placed onto four of the sides which can be placed in a hollow square the dealer holds onto it , or a cylinder locked into frame which can be rolled to expose the wind on the top.

Japanese mahjong, especially in a gambling environment, may optionally use four yakitori markers to indicate which players have not won a hand yet and has to pay a bonus.

There are a variety of counting pieces used in different countries. They range from Chinese or Japanese counting sticks thin sticks with various dots on them to represent various points , jetons , play money , paper and pencil or various apps on touchscreen devices used to calculate and keep scores.

All tiles are placed face down and shuffled. Each player then stacks a row of tiles two tiles high in front of him, the length of the row depending on the number of tiles in use:.

In the American variations it is required that, before each hand begins, a Charleston be enacted. In the first exchange, three tiles are passed to the player on one's right; in the next exchange, the tiles are passed to the player opposite, followed by three tiles passed to the left.

If all players are in agreement, a second Charleston is performed; however, any player may decide to stop passing after the first Charleston is complete.

The Charleston is followed by an optional pass to the player across of one, two, or three tiles. The Charleston, a distinctive feature of American Mahjong, may have been borrowed from card games such as Hearts.

Japanese and Korean Mahjong have some special rules. A player cannot win by a discard if that player had already discarded that piece, where players' discards are kept in neat rows in front of them.

Players may declare ready, meaning that they need one tile to win, cannot change their hand and win extra points if they win. Some rules may replace some of the number 5 tiles with red tiles, as they can earn more points.

Korean Mahjong does not allow melded stolen chows. Taiwanese Mahjong adds three tiles to a hand requiring a 5th set to be formed, making a clean hand or all Pong hand very difficult to procure.

American Mahjong has distinctive game mechanics and the article on American Mahjong details these. Some differences include many special patterns, a different scoring system and the use of jokers and five-of-a-kind.

Many variations have specific hands, some of which are common while some are optional depending on regions and players.

One example is the Pure Green hand made of chows or Pongs using 2, 3, 4, 6, 8 of bamboo and green dragon.

When a hand is one tile short of winning for example: The player holding a ready hand is said to be waiting for certain tiles.

It is common to be waiting for two or three tiles, and some variations award points for a hand that is waiting for one tile.

In tile Mahjong, the largest number of tiles for which a player can wait is 13 the thirteen wonders , or 13 orphans , a nonstandard special hand.

Ready hands must be declared in some variations of Mahjong, while other variations prohibit the same. A new hand begins, and depending on the variant, the Game Wind may change.

For example, in most playing circles in Singapore, if there is at least one Kong when the hand is a draw, the following player of the dealer becomes the next dealer; otherwise, the dealer remains dealer.

The rule is treated the same as "abortive draws". In Japanese Mahjong, rules allow abortive draws to be declared while tiles are still available.

They can be declared under the following conditions:. Scoring in Mahjong involves points, with a monetary value for points agreed upon by players.

Although in many variations scoreless hands are possible, many require that hands be of some point value in order to win the hand.

While the basic rules are more or less the same throughout Mahjong, the greatest divergence between variations lies in the scoring systems.

Like the rules, there is a generalized system of scoring, based on the method of winning and the winning hand, from which Chinese and Japanese base their roots.

American Mahjong generally has greatly divergent scoring rules, as well as greatly divergent general rules.

Because of the large differences between the various systems of scoring especially for Chinese variants , groups of players will often agree on particular scoring rules before a game.

Points terminology of which differs from variation to variation are obtained by matching the winning hand with different criteria scoring different values.

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Unser Digital-Ressort präsentiert dieses und weitere Browser-Games für zwischendurch - zur Übersicht Suche nach dem Artefakt Mahjongg Artifacts 2. An vielen Rechnern wird Mahjong online am laufenden Band gespielt. Steine werden von der Mauer gezogen oder nach Abwurf eines anderen Spielers aufgenommen. Der chinesische Philosoph Konfuzius soll dieses Spiel später zu Mahjong weiterentwickelt haben. Magst du Astrologie und eine gute Herausforderung? Wenn Ostwind Mah-Jongg rufen kann, so bleibt er im casino free play Spiel gute valentinstagsgeschenke Ostwind und auch die übrigen Positionen bleiben unverändert. Vom toten Ende werden dagegen nur Ersatzziegel siehe unten genommen, beginnend mit den juegos tragamonedas book of ra losen Ziegeln. Die Spieler nehmen dreimal reihum gegen den Uhrzeigersinn jeder zwei Stapel zu zwei Ziegel vom lebenden Ende der Mauer, wobei sich Ostwind als erster bedient. Diese stellt der jeweilige Spieler des Ostwindes vor sich auf den Tisch, der Platzstein des vorherrschenden Windes wird oben auf die Mingg gelegt. Die ersten historischen Haus der architekten stuttgart casino zu Mahjong gibt es allerdings erst seit dem Nun wirft Ostwind die zwei Würfel und zählt wie vorhin, bei sich selbst beginnend, die Augensumme gegen den Uhrzeigersinn an den Spielern ab. Kannst du für jedes Tier das passende Gegenstück finden, bevor die Zeit abläuft? My Dolphin Show World. Die Mauern müssen weg Cookie Crush 3: Ein wenig Geschick und vorausschauendes Denken sind alles, was Sie für das Mahjong classic brauchen. Er legt sein Paar und den aufgerufenen Ziegel offen vor sich auf den Tisch und besitzt einen offenen Pong. Nachdem sich Ostwind seine 14 Ziegel genommen hat, beginnt er das Spiel, indem er nach einer eventuellen Meldung einen Stein offen in der Mitte des Tisches ablegt, dabei nennt er dessen Namen. Die Abstammung von einem hypothetischen gemeinsamen Vorfahren ist nicht erwiesen. Oder gar das noch härtere Inferno-Brett? Das perfekte Paar Well Mahjong.

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Another potential penalty is the player who called out the false mahjong must play the rest of the hand with their tiles face up on the table so other players can see them open hand.

If the dealer wins the hand, they will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match.

An extra hand is also played if there is no winner. When there is no winner it is known as a "goulash hand". Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one.

If there are two or three goulash hands in a row then the winner would collect a considerable number of points from each player on top of their scoring hand.

Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more.

As table rules add a large amount flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in a goulash hand.

This puts a maximum estimated limit on the game duration and provides some amount of predictability.

Players may agree on table rules if the pace of the game is brisk or leisurely. For brisk games players may agree that a couple seconds after a discard are allowed for a "window of opportunity" before the next player picks up from the wall.

Usually it is agreed once the next player has waited the duration of the "window of opportunity" and draws a tile from the wall, the previous discard is lost and cannot be claimed.

Old Hong Kong scoring is relatively simple. There is only one winner or if there is a draw the hand is replayed.

The winner must have a legal hand that meets the minimum faan points agreed to in advance not including any bonus points.

Only the winner scores, the other players pay the winner various sums. After each hand ends, the winner counts all of his or her faan points. A concealed meld is one that contains no tiles stolen from another players discard.

A concealed hand is one made up of only concealed melds. Many variations distinguish between a concealed hand winning from the wall and a semi concealed hand the last tile is a stolen discard.

In most mahjong variations having a concealed hand can be valuable in scoring. Concealed hands only the case with a few limit hands or half-limit hands thirteen orphans, heavenly gates, four concealed pongs as well as a complete hand seven pairs and over several melds three concealed pongs.

A winning hand must include an agreed minimum amount of faan value often 3. Some examples of scoring include:. The losers pay the winning player points based on several criteria and depending on whether the game is for fun or for money.

How points are reckoned is agreed by players beforehand. For example, they can keep a tally, exchange chips or pay one another with money. The faan value of a hand is converted into base points which are then used to calculate the points the losers pay the winner.

The table is progressive, doubling the number of base points when reaching a certain faan point target. This table is based on play where 3 faan is the minimum needed in order to win with a legal hand.

If a player has 3 faan then his hand is worth one base point. A winning hand with 9 faan is worth four base points.

Losing players must give the winning player the value of these base points. The following special cases result in doubled base points:.

If two of these criteria apply to any player, he must double and then redouble the points owed to the winner.

Hong Kong Mahjong is essentially a payment system of doubling and redoubling where winning from the wall adds great value to the final payment and where the dealer is highly rewarded or penalised if he or she wins or loses.

In Hong Kong Mahjong there are a series of "limit hands". These are exceptional hands, difficult to obtain and are very valuable in point scoring.

As many table rules put a limit on the amount of points a winners hand can score, full limit hands score that maximum.

Table rules dictate if these rare and special hands are allowed, which ones, and the limit for scoring.

A common scoring limit is 64 points, which is the highest base points doubled twice. A winner receives the scoring limit from each player without any doubling.

Some limit hands by necessity must be completely concealed not discards used or semi-concealed the only discard used is the one needed to go mahjong.

This includes the 13 orphans, 4 concealed pongs, heavenly hand and earthly hand. It is usually expected that the heavenly gates hand be concealed or semi-concealed.

As for the dragon limit hands and the great winds, table rules dictate if the hand must be concealed or not.

Some table rules claim that a semi-concealed hand winning from a discard scores a half-limit. Some groups also play with the "great Flowers" rule.

If a player picks up all four Flowers and all four Seasons during their hand, they instantly win the hand and receive the maximum points from all of the players.

This is exceptionally rare. Variations may have far more complicated scoring systems, add or remove tiles, and include far more scoring elements and limit hands.

In many places, players often observe one version and are either unaware of other variations or claim that different versions are incorrect.

Many variations today differ only by scoring:. Three-player Mahjong or 3- ka is a simplified three-person Mahjong that involves hands of 13 tiles with a total of 84 tiles on the table and may use jokers depending on the variation.

Any rule set can be adapted for three players; however, this is far more common and accepted in Japan, Korea, Malaysia and the Philippines.

It usually eliminates one suit entirely, or tiles in one suit leaving only the terminals. It needs fewer people to start a game and the turnaround time of a game is short—hence, it is considered a fast game.

In some versions there is a jackpot for winning in which whoever accumulates a point of 10 is considered to hit the jackpot or whoever scores three hidden hands first.

The Malaysian and Korean versions drop one wind and may include a seat dragon. Mahjong tables are square and small enough to be within arms-length of all equipment.

The edges are raised to prevent tiles from sliding off and the surface is covered in felt to limit wear on the tiles.

Automatic dealing tables are available, often used for high stakes playing and tournaments, are able to shuffle tiles, build walls, and randomize dice.

It is an elaborate device built into a table which uses two alternating sets of tiles. It prepares one wall while the players play one hand.

After the hand is finished the tiles are dropped into the table and a new wall raises upwards. In theory the table should avoid cheating by stacking the deck and or using loaded dice.

There are variations that feature specific use of tiles. Some three-player versions remove the North Wind and one Chinese provincial version has no honors.

Korean Mahjong removes the bamboo suit or at least its numbers 2—8 so that terminals can be used. Japanese Mahjong rarely uses Flowers or Seasons. Some players accept wild cards when playing Mahjong.

The wild cards are decided at the beginning of the game. The wild card can be the next tile after spreading tiles to all players or separately decided by a dice toss.

Wild cards are not allowed to be discarded and can replace any tiles in Chows. Wildcards cannot replace any tiles in Pongs and Kongs.

For example, if a character 4 taken out, then character 4 and the next number 5 can be used as wild cards in this round When the tile showed, the tiles of the same pattern left only 3, so the next tile in the suit will be used as wild cards as well, adding to 7 wild cards for 4 players.

Also, if a tile numbered 9 is chosen, then the number 9 and 1 are wild cards. A feature of several variations of Mahjong, most notably in American mahjong, is the notion of some number of Joker tiles.

They may be used as a wild card: Another variation is that the Joker tile may not be used for melding. Depending on the variation, a player may replace a Joker tile that is part of an exposed meld belonging to any player with the tile it represents.

Rules governing discarding Joker tiles also exist; some variations permit the Joker tile to take on the identity of any tile, and others only permit the Joker tile to take on the identity of the previously discarded tile or the absence of a tile, if it is the first discard.

Joker tiles may or may not affect scoring, depending on the variation. Some special hands may require the use of Joker tiles for example, to represent a "fifth tile" of a certain suited or honor tile.

Japanese rule sets discourage the use of Flowers and Seasons. In Singapore and Malaysia an extra set of bonus tiles of four animals are used.

The rule set includes a unique function in that players who get two specific animals get a one-time immediate payout from all players.

In Taiwanese Mahjong, getting all eight Flowers and Seasons constitutes an automatic win of the hand and specific payout from all players.

Four of the flower tiles represent the four noble plants of Confucian reckoning:. These animal tiles are used in Thailand, Malaysia, Singapore and local variations.

They represent the cat , mouse , rooster and centipede. Like flower tiles, they also function as bonus tiles. However, as they have no corresponding seat position, any player who draws one of these gets a bonus point.

Depending on the variation, two or three dice are usually used to decide what part of the wall to start dealing from. They are six-sided dice, traditionally but not necessarily Chinese dice with red one and four pips.

The dealer marker is a round or square object that the dealer places to the side to remind players who the dealer is.

The wind marker may be used which indicates the current prevailing wind. In some cases the dealer marker and the wind marker are represented by one large marker, usually a small wheel where one can swivel the outer circle to indicate the prevailing wind which the dealer holds onto , a cube with the four winds placed onto four of the sides which can be placed in a hollow square the dealer holds onto it , or a cylinder locked into frame which can be rolled to expose the wind on the top.

Japanese mahjong, especially in a gambling environment, may optionally use four yakitori markers to indicate which players have not won a hand yet and has to pay a bonus.

There are a variety of counting pieces used in different countries. They range from Chinese or Japanese counting sticks thin sticks with various dots on them to represent various points , jetons , play money , paper and pencil or various apps on touchscreen devices used to calculate and keep scores.

All tiles are placed face down and shuffled. Each player then stacks a row of tiles two tiles high in front of him, the length of the row depending on the number of tiles in use:.

In the American variations it is required that, before each hand begins, a Charleston be enacted. In the first exchange, three tiles are passed to the player on one's right; in the next exchange, the tiles are passed to the player opposite, followed by three tiles passed to the left.

If all players are in agreement, a second Charleston is performed; however, any player may decide to stop passing after the first Charleston is complete.

The Charleston is followed by an optional pass to the player across of one, two, or three tiles. The Charleston, a distinctive feature of American Mahjong, may have been borrowed from card games such as Hearts.

Japanese and Korean Mahjong have some special rules. A player cannot win by a discard if that player had already discarded that piece, where players' discards are kept in neat rows in front of them.

Players may declare ready, meaning that they need one tile to win, cannot change their hand and win extra points if they win. Some rules may replace some of the number 5 tiles with red tiles, as they can earn more points.

Korean Mahjong does not allow melded stolen chows. Taiwanese Mahjong adds three tiles to a hand requiring a 5th set to be formed, making a clean hand or all Pong hand very difficult to procure.

American Mahjong has distinctive game mechanics and the article on American Mahjong details these. Some differences include many special patterns, a different scoring system and the use of jokers and five-of-a-kind.

Many variations have specific hands, some of which are common while some are optional depending on regions and players.

One example is the Pure Green hand made of chows or Pongs using 2, 3, 4, 6, 8 of bamboo and green dragon. When a hand is one tile short of winning for example: The player holding a ready hand is said to be waiting for certain tiles.

It is common to be waiting for two or three tiles, and some variations award points for a hand that is waiting for one tile.

In tile Mahjong, the largest number of tiles for which a player can wait is 13 the thirteen wonders , or 13 orphans , a nonstandard special hand.

Ready hands must be declared in some variations of Mahjong, while other variations prohibit the same. A new hand begins, and depending on the variant, the Game Wind may change.

For example, in most playing circles in Singapore, if there is at least one Kong when the hand is a draw, the following player of the dealer becomes the next dealer; otherwise, the dealer remains dealer.

The rule is treated the same as "abortive draws". In Japanese Mahjong, rules allow abortive draws to be declared while tiles are still available. They can be declared under the following conditions:.

Scoring in Mahjong involves points, with a monetary value for points agreed upon by players. Although in many variations scoreless hands are possible, many require that hands be of some point value in order to win the hand.

While the basic rules are more or less the same throughout Mahjong, the greatest divergence between variations lies in the scoring systems.

Like the rules, there is a generalized system of scoring, based on the method of winning and the winning hand, from which Chinese and Japanese base their roots.

American Mahjong generally has greatly divergent scoring rules, as well as greatly divergent general rules. Because of the large differences between the various systems of scoring especially for Chinese variants , groups of players will often agree on particular scoring rules before a game.

Points terminology of which differs from variation to variation are obtained by matching the winning hand with different criteria scoring different values.

The points obtained may be modified into scores for each player using some typically exponential functions. Some criteria may be also in terms of both points and score.

In classical Mahjong all players score points. Points are given for sets and hand composition and winning bonuses, doubled and redoubled for basic patterns.

Sometimes a loser may score more points than a winner. Japanese Mahjong has a complex scoring system with several stages of scoring, rules and exceptions, evening out scores and bonus points at the end of a match.

Korean Mahjong has a simple scoring system where only winner scores without any form of doubling.

Some variations give points for concealed hands, in which case no melds are made except by winning on a discard.

A single player game employs the tiles of mahjong, usually played on computers or devices. The game is entirely unrelated to mahjong or its variations and is a recent invention.

A two player version was published by Nintendo. The game involves stacking tiles face up in various elaborate patterns and removing uncovered matching tiles at the end of rows.

In , in the interest of dissociating illegal gambling from Mahjong, the China State Sports Commission published a new set of rules, now generally referred to as Chinese Official rules or International Tournament rules see Guobiao Majiang.

The principles of the new, wholesome Mahjong are no gambling, no drinking, and no smoking. In international tournaments, players are often grouped in teams to emphasize that Mahjong from now on is considered a sport.

The new rules are highly pattern-based. The rulebook contains 81 combinations, based on patterns and scoring elements popular in classic and modern regional Chinese variants; some table practices of Japan have also been adopted.

Points for flower tiles each flower is worth one point may not be added until the player has scored eight points. The winner of a game receives the score from the player who discards the winning tile, plus eight basic points from each player; in the case of zimo self-drawn win , he receives the value of this round plus eight points from all players.

The new rules were first used in an international tournament in Tokyo , where, in , the first global tournament in Mahjong was organized by the Mahjong Museum, the Japan Mahjong Organizing Committee, and the city council of Ningbo, China.

One hundred players participated, mainly from Japan and China, but also from Europe and the United States. Mai Hatsune, from Japan, became the first world champion.

The following year saw the first annual China Mahjong Championship, held in Hainan; the next two annual tournaments were held in Hong Kong and Beijing.

Most players were Chinese; players from other nations attended as well. In , the first Open European Mahjong Championship [14] was held in the Netherlands, with players.

The competition was won by Masato Chiba from Japan. The second European championship [15] in Copenhagen was attended by players and won by Danish player Martin Wedel Jacobsen.

There were participants. This organization held its first World Mahjong Championship in November in the Chinese town of Chengdu , attended by participants from all over the world.

MJM tournaments host between and participants at these larger events; and there are several smaller scale, but equally successful tournaments held annually by other hosts.

Prize pools are based on the number participating. Rules are based on the National Mah Jongg League standard rules.

Mahjong is based on draw-and-discard card games that were popular in 18th and 19th century China, some of which are still popular today.

Each deck is divided into three suits of Cash or coins, Strings of cash, and Myriads of strings. There are nine ranks in each suit. In addition, there are three wild cards: Red flower , White flower , and Old thousand.

Depending on the game, there are multiple copies of each card. Games scholar David Parlett has written that the Western card games Conquian and Rummy share a common origin with Mahjong.

Khanhoo is an early example of such a game. It is not known when the conversion from cards to tiles took place precisely but it most likely occurred in the middle of the 19th century.

The earliest surviving tile sets date to around and were acquired in Fuzhou , Shanghai , and Ningbo.

In their place were "king" tiles for heaven, earth, man, and harmony and also for each of the 4 "winds" which may have acted as bonus tiles.

Instead there were the wild cards known as Cash Flower, String Flower, and Myriad Flower plus an additional tile, the king of everything.

These early jokers are still found in the Vietnamese and Thai sets. The ban on gambling after the founding of the People's Republic in led to a decline in playing.

The game itself was banned during the Cultural Revolution — In , British sinologist William Henry Wilkinson wrote a paper which mentioned a set of cards known in central China by the name of ma chioh , literally, hemp sparrow, which he maintained was the origin of the term Mahjong.

He did not explain the dialect of the originator or region specific etymology of this information. The game was imported to the United States in the s.

It became a success in Washington, D. This was the earliest version of Mahjong known in America. Babcock had learned Mahjong while living in China.

His rules simplified the game to make it easier for Americans to take up, and his version was common through the Mahjong fad of the s.

Later, when the s fad died out, many of Babcock's simplifications were abandoned. The game has taken on a number of trademarked names, such as "Pung Chow" and the "Game of Thousand Intelligences".

Mahjong nights in America often involved dressing and decorating rooms in Chinese style. Many variants of Mahjong developed during this period.

By the s, many revisions of the rules developed that were substantially different from Babcock's classical version including some that were considered fundamentals in other variants, such as the notion of a standard hand.

The most common form, which eventually became "American Mahjong", was most popular among Jewish women. Many consider the modern American version a Jewish remake, [28] as many American Mahjong players are of Jewish descent.

In , this large scale seagoing event hosted its 25th Silver Anniversary Cruise, with players from all over the States and Canada participating.

In , a second organization was formed, the American Mah Jongg Association. Millington revived the Chinese classical game of the s with his book The Complete Book of Mah-jongg This handbook includes a formal rules set for the game.

There are many governing bodies which often host exhibition games and tournaments for modern and traditional Mahjong gaming. Mahjong, as of , is the most popular table game in Japan.

Saki and Akagi devoted to dramatic and comic situations involving Mahjong. Newer units can connect with other arcade machines across the Internet.

Mahjong culture is still deeply ingrained in the Chinese community. Sam Hui wrote Cantopop songs using Mahjong as their themes, and Hong Kong movies have often included scenes of Mahjong games.

Many gambling movies have been filmed in Hong Kong, and a recent subgenre is the Mahjong movie. Prolonged playing of Mahjong may trigger epileptic seizures according to a study.

Some doctors speculate that this may be due to stress and complex manual movement correlated with intense brain function similar to playing chess or card games such as poker.

Studies by doctors have also shown in Hong Kong that the game is beneficial for individuals suffering from dementia or cognitive memory difficulties, leading to the development of Mahjong therapy.

Mahjong was also adapted into several puzzle video games such as Mahjong Trails , listed as one of the top grossing games on Facebook. Even though both skill and chance play a fundamental role in the game, there is no shortage of superstitions in which players believe where they sit, how they hold their pieces or objects they have on their person will somehow affect the outcome.

For example, players will try to find seats with the best Feng Shui or wear their lucky clothing or trinkets.

Some believe that specific pieces one dot for example bode bad luck if received in their opening hand [38].

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